Author Archives: Dennis Fehr

Physical Device Test!

You know what this is? If you answered with noise again you’d be … Semi-correct! But this time.. It’s noise inside a VRAM 8×8 tile being blitted to the Framebuffer from the Tile Mapper … ON THE ACTUAL DEVICE! Sure it’s noise for tiles, but that could easily be grass or clouds or anything else!… Read More: Physical Device Test! »

Progress Update for GPU!

You know what this is? That’s right! It’s a bunch of static noise, BUT! If you look carefully, it’s a lower resolution (480×270) static noise! Not only that? It’s setup to use the palette too! This took a LOT of work. So there’s no Tile Maps or Sprites blitting yet, BUT, there is 256 colors… Read More: Progress Update for GPU! »

Decent Progress with GPU!

So for all you who are following along, I’ve made some decent progress with the GPU! I know it doesn’t sound like much, but I got a ‘green screen’! Which means the framebuffers are being “blitted” correctly. I’d post a screenshot but well.. Well you know what? Why not. 😀 There it is. Palette isn’t… Read More: Decent Progress with GPU! »