Progress Update for GPU!

by | August 6, 2026

You know what this is?

That’s right! It’s a bunch of static noise, BUT! If you look carefully, it’s a lower resolution (480×270) static noise! Not only that? It’s setup to use the palette too!

This took a LOT of work. So there’s no Tile Maps or Sprites blitting yet, BUT, there is 256 colors in the palette set to grayscale and blitting 0 to 255 pixel color values in a perlin noise pattern!

With this foundation in place, it paves the way for the Tile Maps and Sprites, as there was memory barriers and flushing and all that other good stuff that you don’t have to know but I have to fight with! 😀

I’ll keep trying to keep you all up to date! Till next time.

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