So for all you who are following along, I’ve made some decent progress with the GPU! I know it doesn’t sound like much, but I got a ‘green screen’! Which means the framebuffers are being “blitted” correctly. I’d post a screenshot but well.. Well you know what? Why not. 😀

There it is. Palette isn’t implemented yet, nor is TileMapping or Sprites, but hopefully I’ll get started on that tonight!