Category Archives: Protos

WiP Screenshot of the Editor

You can currently add a sprite (from an image), and you can build the project file (.prx) like you would from the console, and have it watch for changes on the images using Live Replace (updates the assets in place while the game is still running), and the code having Live Reload (restarts the game… Read more »

Status / Roadmap

I’m still working on Protos Virtual Console! Currently working on the Editor part of it for those of you visual designer types. You’ll be able to open up a project file, create scenes, add sprites, kinda like you would in a big name engine like Unity or Unreal. I’ll share some screenshots soon if I… Read more »